![moons of madness ending moons of madness ending](https://guides.gamepressure.com/moons-of-madness/gfx/word/472812375.jpg)
Most people consider it a walking sim, but honestly it's a really good story. It's not cosmic horror, but there are a handful of story beats shared with Lovecraftian stories. I don't know if you've played Soma? Probably one of the best stories every told. So far I've played: Call of Cthulhu: Dark Corners of the Earth - was majorly furstrating, but had it's momentsĬall of Cthulhu (2018) - was okay, if uninspiredĬall of Cthulhu: Prisoners of Ice - was hillariously weak, IMO If you want to check how the game actually plays before deciding if you’re interested, you can watch a bit of my blind let’s play here:Ĭould you recommend any games that explore similar themes - eldritch abominations, madness, problems with percieving reality correctly, hallucinations and the like? Does not have to be explicitly referring to Lovecraft's mythos in particular, just similar in atmosphere? But even then, expect more an exploration based thing with few rather easy puzzles, and not a complicated, challenging adventure game. It might be worth it if it’s on a deep sale and if you want to see a bit of a different take on a lovecraftian story.
#Moons of madness ending full#
So – is it worth it? Not really, not at full price. It’s… servicable, and as I said, the setting itself was kinda exciting to me, but I feel like it’s only a first step of exploring this new direction and SO MUCH MORE could have been done with it. So you never have that good of a connection with other characters.Īnd so you just… walk around and explore.
![moons of madness ending moons of madness ending](https://i.ytimg.com/vi/rt8pj6Jagts/hqdefault.jpg)
There’s dialogue, but it never happens face to face, just through intercom. There are puzzles, but there are not THAT many of them, and about half are kinda trivial. It’s not a true adventure game, I feel like, especially not for a veteran of the genre (which I am not, though). Something.Īnd the thing is… this game is… okay. Not that I personally have a problem with walking sims in a vacuum, they just have to have something inspiring in them. Overall, the game constantly reminded me that I’m not on Earth – and it was a good thing.īut besides the window dressing, the aesthetics and the general setting, I’m afraid the game falls dangerously close to the dreaded „walking sim” treshold. I once forgot to equalize atmospheres with the habitat before entering from the outside and almost died. Each time I left, I had to put on a helmet, and keep in oxygen level in check. Hydroponic plants for food (and maybe also photosynthesizing oxygen/scrubbing CO2 a bit?). Obviously, I’m a layman, so I don’t know if the Mars habitat is ACCURATE. It isn’t particularly bad or annoying or anything, it’s just… nothing special.īut when the game DOES deserve some commendation and what DID draw me in a little bit more compared to Call of Cthullhu (2018) is simply the settingīecause not only being an astronaut on Mars is a breath of fresh air instead of being an n-th private detective aloholic in the early XXth century US, but the game is also designed in a way that really underscores the fact that you’re 77 million kilometers from Earth in an enviroment that is hostile to humans.
![moons of madness ending moons of madness ending](https://i.ytimg.com/vi/jsyuXkNcsHM/hqdefault.jpg)
You could do some guessing and if you know your Lovecraft, you would most likely score a couple of points. It doesn’t do anything particularly groundbreaking when it comes to the „lovecraftian formula”. The story is… sadly, a little uninspired. You play a role of Shane Newwheart, an engineer, trying to find out why the equipment has been acting weird lately and what exactly is happening with the subtle changes in orbit of Phobos and Deimos, the moons of Mars. Moons of Madness takes place in the near future (2050s) during in a Mars base, during a manned mission by a powerful corporation, the Orochi Group. It… didn’t exactly rise to fulfill my expectations, but first things first…
![moons of madness ending moons of madness ending](https://steamcdn-a.akamaihd.net/steam/apps/1012840/capsule_616x353.jpg)
As in – space.Īnd it just so happened that I found a game trying to do just that. That I think the lovecraftian themes of human insignificance in face of the grand scale of the universe, and the futility of human aspirations compared to the vastness of the void of the cosmos would be well realized in… well… THE cosmos. I was actually talking during the credits of Call of Cthulhu that I would enjoy a lovecraftian game set not in the past, not in the typical early 20th century, but in the modern times, or maybe even in the future. I didn’t get my „lovecraftian” fix, and I was looking for something different. I’ve recently played the Call of Cthulhu from 2018 and I was… a little disappointed by how heavily it leaned into many of the lovecratian cliches when it came not only to the story, but even just the window dressing and the setting (I wrote about it on this subreddit, more on it here: )